Name: Victor King, AKA
(The Observer in Latin)
Age: 30
Gender: Male
Conduit/Citizen/Gang Member(pick one): Conduit
Powers ( If applicable. Be descriptive, please!):
Intuentis has a power over something called Marks. These Marks are essentially ink hieroglyphs of varying sizes he can leave all about the place. This Marks each come in different sizes that have varying degrees of power that do different things. The user can leave up to fifteen marks total at a time, and these marks can be erased by anyone with water, a brush, some soap, and some time, or Intuentis can erase them at will.
Size Key:
Very Small: 1 in. Diameter
Small: 3 in. Diameter
Medium: 1 foot Diameter
Large: 3 foot Diameter
Small and very small marks can be left by simply placing his fingers and muttering an incantation. Medium marks require one minute to place, a circular motion of the hands, and an incitation. Large marks take ten minutes to place, and he must draw the mark out with his fingers while uttering incantations.
- Observer Mark:
General: By placing an observer mark, by concentrating, Intuentis can observe the area it is near by concentrating, at which point his consciousness goes into a ghost-like state that can phase through walls, however cannot alter the environment in any way. This form cannot speak or do much of anything other than float around and observe, while leaving his physical form weak and open to attack. With this observer mark, he can see and hear anything within the marks radius, including sounds that would normally drift into the marks radius. The area not seen by the mark appears as an inky darkness to Intuentis when is this observation form.
Very Small: N/A
Small: The user can observe in a ten foot diameter.
Medium: The user can observe in a thirty foot diameter.
Large: The user can observe in a fifty foot diameter.
- Landmine Mark:
General: This mark allows the user to place effective 'landmines', or, marks that explode. The user can detonate these on will, or set them to a proximity trigger, that the user can program to not detect certain people.
Very Small: N/A
Small: Small explosion, about enough to blow a doorknob off.
Medium: Enough explosive power to possibly kill or seriously wound someone.
Large: Enough explosive power to take out a building support or blow up an armored vehicle.
- GPS Tracking:
General: The GPS tracking mark allows the user to mentally know wherever the mark is that he's placed. It is different to the observer mark in that he simply instinctively knows where the mark is, but cannot observe from it.
Very Small: See general traits.
Small: N/A
Medium: N/A
Large: N/A
- Storage Mark:
General: This mark creates a storage space that cannot store any in-organic material. Anything that is not mechanical, or anything mechanical that has been taken apart can be stored. Only things that can fit through the mark radius can be stored.
Very Small: N/A
Small: 3ft. X 3ft. Storage
Medium: 10ft. X 10ft. Storage
Large: 50ft. X 50ft. Storage
- Teleport Station Mark:
The user can place down a mark anywhere, and be able to teleport to any other teleportation marks he's placed elsewhere. The user must utter an incitation to open any of these marks he placed, and when he goes in, he is deposited in a central hub pocket dimension that allows him to pick from any of the other portals he's placed. Others can follow him through these teleportation stations if he chooses.
Very Small: N/A
Small: N/A
Medium: N/A
Large: See general section.
- Silence Mark:
This mark allows the user to completely silence or significantly quiet down an area.
Very Small: N/A
Small: Either a significantly decreased sound in a five foot radius, or no sound in a one foot radius.
Medium: Either significant quiet in a ten foot radius, or complete silence in a five foot radius.
Large: Either significant quiet in a fifty foot radius, or complete silence in a ten foot radius.
- Throw Voice Mark:
General: This Mark allows the user to place a mark, and then project his voice from it.
Very Small: Creates a small, whispering sound.
Small: Allows the user to create a point where it appears to be clear his speaking voice is coming from.
Medium: N/A
Large: Allows the user to project their voice as if they were shouting, or with their voice having an echo-chamber like effect in a twenty foot radius.
- Decoy Mark:
This mark allows the user to create a hologram-like decoy of themselves, and make it appears like its doing something that the user imagines.
Very Small: N/A
Small: N/A
Medium: The users decoy can move around and do things in a five foot radius from where the mark was placed.
Large: The users decoy can move around in a fifteen foot radius from where the mark was placed.
- Sheild Mark:
General: The shield mark allows the user to place a barrier(or create a literal shield) roughly the strength of concrete or wood, that has a three foot radius if a shield, or a five by five wall.
Very Small: N/A
Small: N/A
Medium: Allows the user to create a wooden shield, or a wooden wall.
Large: Allows the user to create a concrete strength shield, or a concrete strength wall.
- Healing Mark:
General: The user creates marks that heal those in their radius.
Very Small: The mark is applied directly to wounds, and does a good job at clearing up flesh wounds in several minutes. Can't help with broken bones or anything, however will begin to VERY SLOWLY mend them if applied while inside a large high intensity mark.
Small: N/A
Medium: The user makes a field that supplies his allies with slightly increased healing abilities with a ten foot diameter, or a more potent heal with a five foot radius.
Large: The user makes a field with slightly increased healing abilities with a fifteen foot diameter, or more potent with a ten foot radius, or very potent with a five foot radius.
Any affiliations: ((Here, you can put that your character is affiliated in any way. Yes, this includes dropouts from Gangs. Hence, Slender, my character, would put down Drowning Doom Dropout here.))
History (Five sentences minimum, but the more the better!):
Intuentis was born somewhere in the bowels of Urban Empire City. He was abused as a child, and it is believed this has lead to his apparent mental illness, the need to find answers for everything. Psychologists who have heard of cases like this say it comes from an inner desire of abused children to find out why their parents were doing this to them. He excelled in his studies, scoring at the top of his class consistently.
IN his teenage years, he became acquainted with one Cameron Altran and his daughter Emily. Mister Altran was a master detective and scientist, and as they became close friends Mr. Altran taught him the tools of the trade, finally becoming Mr. Altrans partner as soon as he became a young man. Emily and Intuentis(going by his real name, Victor at the time) became very close and dated for several years. The day he planned to ask Emily to marry him, his life was shattered. That day was the day he found out several things about Mr. Altran. He ran deep with the mob, supplying false leads to the police and continuing to feed them cold cases. However, on his last one, due to Victors interference, they supplied a good case to the police and put several influential mafia members away. Altran and his daughter were savagely murdered. Inadvertently, that night they also killed Victor, and gave birth to Intuentis. Intuentis tracked each mafia member down, and dug up incriminating evidence of each and put them away. Inuentis is considered responsible for the altogether demise of the Empire City Mafia. He also dug up(and in some cases, created) evidence that anyone he believed has 'wronged him' were also guilty. It was around this time Inuentis believed he was above the law, and began doing as he pleased and supplying information. Shortly after the Ray-Sphere blast, Inuentis left empire city to hone his detective and sneaking skills as well as gain mastery of his new powers.
Years later, he is back in Empire City and ready to gather any information he feels he'd like to have.
Appearance (if you don't feel like filling out the appearance form below. Four sentences at least, please. Pictures allowed to compliment.):
(Imagine without the Rorschach pattern on the mask)
Intuentis has dark brown hair and striking green eyes. He usually has a grim or curious expression on his face, and is almost never found without his trench coat or hat. He is fairly muscled, but not overly so, he's not too physically strong. He'll sometimes where black bilot shades. Inuentis, to cover his civilian identity that allows him to go about every day mundane things like buying food will cover his face with a plain gray mask.
Personality (being descriptive would be nice. At least five sentences.):
Intuentis is a very inquisitive person. He'll always go looking for answers where there are answers to be found. He digs up dirt on people, though whatever means necessary. He has no other motive than he wants to know, though some may suggest its revenge from his dark past. In the beginning it was, but no more. He's the kind of man who would cause chaos or order through distribution of the knowledge he gains, just to see exactly how it would throw down. By, for example, pointing The Spartans towards a First Sons arms deal, then warning the First Sons to pack some serious heat at the deal, and finally advising that The Reapers join in the party. He is incredibly anti-social, and is not above interrogation and lies to get the information he wants. He has scored a genius level IQ in IQ testing, however his intelligence is nowhere near the level of Jason Cregnix. His detective skills are incredible, and almost entirely unmatched. He is decent at stealth, however not on the level of someone like The Darkness. He is not to good at combat, however.
Appearance Form (Optional. One of these things on appearance needs filled though. That much is required.)
Eye color: Green
Hair color: Brown
Skin color: Caucasian
Clothing style (How do they usually dress?): Usually with his trench coat and hat.
End Appearance Form
Karma effects on appearance and powers ((Completely optional, but it shows thought on your part if you fill this out. Please fill in both ends of the spectrum so you have the option to go either way.))
Hero: He now has a white mask, light brown clothing, and will not help evil factions. He will sometimes assist in attacking evil factions. He can now have up to 20 active marks at a time.
Champion: He gets even lighter clothing and is now reluctant to help evil factions/
Guardian: He swaps out his dark brown trench coat and hat for a bit lighter shade. He is now more inclined to help morally good factions rather than evil factions like The Reapers.
Neutral: Normal clothing, as described in appearance.
Thug: Clothing gets a little dirtier, and Inuentis is a bit more inclined to help gangs than he is The Spartans, Empire City Police, or the Government.
Outlaw: Clothing gets more dirty, and he is now reluctant to help any morally good faction.
inFamous: Inuentis now solely provides information to evil factions and will sometimes assist in fighting good factions. He now wears a black mask. He can now have 20 active marks at a time.