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The story of a boy from New England who discovers the joys of eating ass with his friends and family in this twisted, incest filled story of ass eating and much more!
 
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 The Admin

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Theseus12
Demigod Conduit of Administrative Awesome
Demigod Conduit of Administrative Awesome
Theseus12


Posts : 1021
Join date : 2012-03-18
Age : 31
Location : Poking around the internet

Character sheet
Characters: Ophelia Ford, Thomas Ellis, Simone Cowell

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PostSubject: The Admin   The Admin Icon_minitimeTue Oct 08, 2013 8:22 pm

Form for inFAMOUS

Name: Agent Theodore “Teddy” Riggs

Age: 27

Gender: Male

Conduit/Citizen/Gang Member (pick one): Conduit

Powers and Abilities: First off, Theodore knows mixed martial arts, and is a mediocre swordsman. Now onto the powers.




 



Teddy has an interesting ability that is classified by the government as “The Ability to manipulate the universe to his will.” This is bullshit, but it’s a fairly decent description, and is unofficially referred to as “Administrative powers.” Described below are a complete list of all his powers, and exactly what they do, as they are completely measurable. Teddy’s powers are represented by an electrical current that has a misting cloud of matrix green binary (zeroes and ones).



 



Total Mapping: Theodore possesses the ability to “store” maps (that is, make a digital copy out of binary), recreate stored maps, and be able to create 3-D maps of places he has either been to, or received accurate, detailed information of. However, it is possible for the maps to be inaccurate in event of false or dated information, which will be undetected as inaccurate until his information has been corrected.



 



Aerial Levitation and Transportation (AKA, Flight): Teddy can fly. While flying, his body glows a slight greenish color, and binary trails in his wake, continuing to remain in the sky for another three seconds until the binary trail dissipates beyond visibility. Teddy can fly up to 3 miles high, and can go up to 20 miles per hour, but has difficulty changing directions while flying, as the sharpest he can turn is at a rate of up to 20 degrees per second, a decent rate, but hardly suitable for pursuit via flight.



 



Alternate Form of Flight: Teddy can grow wings that resemble wing like clouds of binary energy. Can fly up to 20 MPH, and up to 3 miles an hour. He can, unlike the other method of flight, make sharp 90 degree turns, making this more suitable for pursuit. Wings have electrical current flowing through them resembling the skeletal structure of wings. Binary trail from body still applies.



 



Construction and Storing of Objects: Teddy has the ability to construct objects, but this takes an enormous amount of both time and energy, and takes multiple hours. The most he can make per day is exactly five pounds (80 ounces). He has already created one black bicycle (21 speed), and one Browning Hi-Power, specially designed by Theodore to be able to coat each bullet with a small sheen of Teflon to make each bullet slightly armor piercing in capability. He created the bike by making the individual parts and putting them together in a process taking multiple days. Cannot create any kind of explosives, including ammunition. Initial storing (that is, the first time he stores an object) takes some time, but afterward he can call forth and store any item he has stored once with absolutely no difficulty, though it does take a post of time to call forth. He has already stored his bike and pistol in this manner, so it takes a post of time to summon either one. Already has stored 3 pairs of handcuffs in this manner.



 



Energy Bolt: Teddy can shoot balls of energy from his hands. Usually can shoot about 35 bolts a day, and the Bolts have the effects of electrical fire, about 300 volts of it. Plays real hell on electrical equipment.



 



Energy Grenade: Can fire grenades (up to ten daily) that have a 300 volt charge and a three yard radius. Grenade effects last approximately three posts, and after the initial volt charge upon detonation, has a binary field that serves as a temporary EMP that disables devices within the field.



 



Admin’s Touch: Theodore has government level access to all government files as a government agent, and what is more, His powers make him capable of hacking all but the most complex electrical and technological objects in mere seconds. (note, due to the extreme advancements of the technology by Jason Cregnix, his tech would take an actual investment of time, like, minutes. First Son tech would take 15 seconds, tops.)



 



Calling Forth The Matrix: To put this simply, Theodore can, under intense concentration, be able to perform feats of extreme agility and strength. Simply put, if he sees them coming, he can dodge bullets, and can lift up to twice his own weight, deliver twice the punch power and kick power. That is all. 25 uses daily, and the time required is similar to the rooftop scene in Ultraviolet. Eyes glow underneath the shades, making his eyes slightly visible underneath them.



 



Prosthetic Heal: Most Healing abilities apply to only the physical body, and not to prosthetics. This can leave the attachments becoming slowly less useful through wear and tear, till they are eventually destroyed. Teddy cannot heal the human body, but the prosthetics he can restore to optimal capabilities.




Any affiliations: U.S.A. Government, Sent to Empire City to keep an official eye on the Spartans. Registered Conduit.

History (Five sentences minimum, but the more the better!): In the wake of what came to be known as the War of Sorrows in Empire City, the Federal Government imposed an act to keep an official eye on The Conduits of Empire City. After searching most federal agents, they found a handful that had the Conduit Gene. After multiple tests, they finally managed to activate the gene inside Agent Riggs, giving him the abilities listed above. The Government started a list of known “Supers”, consisting of all known Conduits and as complete a list as possible of their capabilities and potential abilities, and made sure Agent Riggs was the first to be registered. Deployed to Empire City, Riggs was under orders to infiltrate the Conduit Gang known only as the Spartans, as their members and motives were unknown. Shortly after the end of the Time Skip, Agent Riggs only just arrived…

Appearance: Agent Riggs dresses quite properly, wearing an ordinary black suit. (look at what the Men in Black wear, and you have his clothing style. Yes, that includes the shades) His hair is black, and is cut in a crew style. He is approximately 6’2, 215 pounds, and is quite fit. His mouth is set in a permanent expression of neutrality, regardless of Karma levels. Teeth are white. He is never seen without his sunglasses on his face, but his eyes are blue in color, although his right eye has a small green spot in his iris, appearing to be a green dot off center with his pupil. The spot isn’t seen over the pupil. Agent Riggs is white, but has a light tan to him, and is slightly muscled under his suit. Inside of right forearm has a small tattoo of a barcode, as well as the numbers 867-5309 underneath it.

Personality: Theodore is a government agent. This makes him have a tendency to be rather standoffish with things, and in fact, does not feel the need to be emotionally involved with anyone. He has a tendency to analyze anything and everything with a cold, emotionless perspective, and has a distrust of unregistered conduits. As time goes on, he may get slightly trusting of those whom have proven themselves worthy of his trust. Those who break his trust receive no mercy. He is less trusting of those with a criminal background, or conduits recovering from a negative Karma status.

Karma effects on appearance and powers:

Hero: Can heal allies (15 minutes for a broken arm) eyes, powers, binary all glow cyan. Can send “Streams” of energy (same effect as a bolt)
Champion: brighter blue glow, green less prominent on eyes, powers. Clothing quite neat, and even occasionally pressed (ironed). Can slowly (20 minutes for a deep cut) heal allies’ biological forms (that is, the actual body, and not just prosthetic.
Guardian: eyes get slight blue glow when powers are used, but green is still prominent. Clothing becomes slightly cleaner looking, and better managed.
Neutral: Green eye glow, green binary.
Thug: the eye glow from using powers, and binary energy, has a slight red glow. Clothing becomes slightly dirty, as well as rumpled.
Outlaw: darker red glow, green is less prominent. Can make technological items explode if “infected” with his power. Clothing becomes dirtier, less neat. Glasses have scratch on left lens, but this doesn’t impair vision. Bolts fired can be detonated like a grenade as it travels, but this takes an additional charge. (bolt charge suddenly becomes grenade charge in terms of energy usage)
inFamous: Binary/eye glow is dark red, and his pupils are catlike slits. Bigger explosions from infected tech. Clothing absolute mess. Right lens of shades gone, except for a shard of lens hanging from the frame.




 



Note: This character is only going to arrive after the Time Skip has been put into effect.
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Ness
Black Snake Preacher of All Things Golden
Ness


Posts : 419
Join date : 2012-08-25
Age : 24
Location : I need an adult.

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PostSubject: Re: The Admin   The Admin Icon_minitimeTue Oct 08, 2013 8:47 pm

Approveapples.
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